Kinova Hero concept visual

KINOVA

A focused interface for guided recovery

Rehabilitation device interface concept — KINOVA


Concept direction
A concept for the therapist-facing software of a robotic hand rehabilitation device, centred on simple session setup, useful controls and readable progress.
Explored in this concept
  • Clinical UX
  • session UI
  • design system
Concept project
KINOVA · Rehabilitation device interface
Fictional concept

Kinova Device concept visual
Start with the clinical workflow
KINOVA imagines a rehabilitation team using a robotic device during guided hand therapy. The interface would need to help practitioners prepare a session, check settings and understand a patient's progress without burying essential actions among secondary controls. These screens are a product design concept, not clinical software.
Kinova Workflow concept visual
Simplify the session path
A clear sequence from patient selection to session setup and live activity could reduce the number of decisions at each step. Important settings and stop controls should remain visible and unambiguous. Real medical device requirements would need clinical input, usability testing and appropriate validation.
Kinova Dashboard concept visual
An approachable visual language
The proposed UI uses calm contrast, readable data and restrained illustration to feel supportive in a treatment setting. The device and interface visuals show a possible direction for a coherent product system, with accessibility and safety reviewed as part of any real development.
Kinova Controls concept visual
What this would require
A production device interface would need collaboration with clinicians, engineering and regulatory specialists. The concept demonstrates layout, hierarchy and interaction direction only; it does not claim medical effectiveness or device approval.Kinova Wordmarks concept visual
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